Level Art: Underdown

For the prototype level of Gente Troll's entertainment project Underdown, I created the low poly level art and characters, placed the in Unity and adjusted lighting and vfx.

Underdown Prototype Level

Gentle Troll Entertainment

For their first entertainment project, GT created the prototype for a narrative turn-based stealth game. Four kids with unique abilities have to unravel the mystery that lurks in the depth of a mountain, spawning superpowered mutations.

Tools used

  • Photoshop
  • Unity 3D, Amplify
  • Blender

Underdown